12 months ago

Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.

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Analysts forecast the global massive multiplayer online (MMO) games market to grow at a CAGR of 7.70% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global massive multiplayer online (MMO) games market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Global Massive Multiplayer Online (MMO) Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Activision Blizzard
• Electronic Arts
• Riot Games
• Tencent
• Valve Corporation

Other prominent vendors
• Aeria Games and Entertainment
• Ankama
• CCP
• ChangYou.com
• CipSoft
• Cryptic Studios
• Disney
• eGames
• GungHo Online Entertainment
• King.com
• KONAMI
• WebZen (gPotato)
• Jagex
• WeMade Entertainment (Joymax)
• NCSoft
• NetEase
• NEXON Korea Corporation and NEXON America
• OGPlanet
• Perfect World
• SEGA Holdings
• Shanda Interactive Entertainment
• SOFTNYX
• Sony Online Entertainment
• SQUARE ENIX
• Take-Two Interactive Software
• Warner Bros. Entertainment

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Market driver
• Availability of several payment services in the online gaming industry
• For a full, detailed list, view our report

Market challenge
• Delivering gaming content online
• For a full, detailed list, view our report

Market trend
• Possibility of MMOs being incorporated in e-sports in the coming years
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2021 and what will the growth rate be?
• What are the key Market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?

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